Context
Memory Keeper is a conceptual prototype that was developed as part of a course in user-centered design at the Royal Institute of Technology (KTH) in Stockholm, Sweden. The goal of the course was to design a shared entertainment product by working closely with the group of people who would use the finished product.Process
Choosing the target group | |
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We chose to work with elderly people living in retirement homes, assuming that their everyday life
lacks stimulation and that they have limited contact with each other.
In choosing this group we wanted to confront the generation gap between the youth and the elderly:
challenging our prejudices by putting ourselves in someone else's shoes.
Faced with designing for a group that has radically different views toward entertainment and technology, we grasped on to the cooperative design methodology, designing a product not so much for the elderly as with them. |
Meeting our participants | |
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To get to know more about our group we interviewed 10 residents from Fredhällshemmet, Tibblehemmet, and Hammarbyhöjdens servicehus, asking them about entertainment, technology, everyday routines, and social life. |
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Our observations:
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Proposing solutions | |
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From these observations, we proposed six possible solutions:
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Discussing our solutions | |
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We discussed our different solutions with a group of 4 residents from Fredhällshemmet,
presenting our ideas and asking for their input. The group was more afraid of technology
than we had expected, and we noted that our solution would have to be extremely easy to use.
Two of our solutions resonated well with the group: "Digital Memoirs" and "Smart Remote Control." We decided to go further with the "Digital Memoirs" idea because it fit better with the theme of the project, 'shared entertainment'. |
First prototype: talking photo album | |
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Since our respondents liked to talk, we chose to base the device on a cassette recorder.
We first asked ourselves why the elderly don't use existing cassette
recorders to record their memories for future generations, concluding that tapes were hard to
organize and gave no guidance on what to talk about.
We decided to design a talking photo album, where users could record a story for each photo. It would be in a book form factor, with touch screens, to make it less obtrusive than a conventional PC. To test this concept, a low-tech paper prototype was made. |
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We presented the prototype and discussed our ideas with our group from
Fredhällshemmet. It was hard to communicate all of the possible uses for the device, but
once the group began to understand, they got excited. We heard:
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Second prototype: guiding voice recorder | |
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We redesigned the product based on feedback, making the following design decisions:
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We tested this second prototype with a resident from Hammarbyhöjdens servicehus (more residents were not available). The resident had difficulty understanding the ramifications of the prototype. We determined that in order to continue with the design process we would need to do long-term user tests, with working prototypes, so that users could play with the devices. |
The Finished Product | |
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After some further refinements, the finished product was presented on the
19th of May 2004 at the Royal Institute of Technology in Stockholm.
See The Product for a description of the final design. |
